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Virtual danger staying safe online by Anne K. Brown

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Published by Compass Point Books in Mankato, MN .
Written in English

Subjects:

  • Internet and teenagers -- Juvenile literature,
  • Computer crimes -- Juvenile literature

Book details:

Edition Notes

Includes bibliographical references and index.

Statementby Anne K. Brown.
GenreJuvenile literature
SeriesWhat"s the issue?
Classifications
LC ClassificationsHQ799.2.I5 B76 2009
The Physical Object
Paginationp. cm.
ID Numbers
Open LibraryOL23170080M
ISBN 109780756542511
LC Control Number2009006880

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With a heroic journey that puts Death Noodle through settings, technologies, emotional and philosophical quandaries reminiscent of The Matrix, Johnny Mnemonic, Inception, The Prestige, Total Recall, The 6th Day, and The Second Untrue Trilogy, Virtual Danger delivers all the fast-paced writing and high-stakes action you've come to expect from a. With a heroic journey that puts Death Noodle through settings, technologies, emotional and philosophical quandaries reminiscent of The Matrix, Johnny Mnemonic, Inception, The Prestige, Total Recall, The 6th Day, and The Second Untrue Trilogy, Virtual Danger delivers all the fast-paced writing and high-stakes action you've come to expect from a book in The Death Noodle Glitterfairy Robot Saga. Part of the What s the Issue? series, Virtual Danger Keeping Safe Online explores the tricks that criminals use to prey on unsuspecting Web users and identifies ways to avoid becoming a victim. Personal stories, quizzes, and places to get help are. Virtual danger: staying safe online. [Anne K Brown] -- Explores ways criminals find and exploit people online, and discusses ways to avoid becoming a victim. that means they are more prone to being victimized. This book is a beneficial resource that teaches audiences how to protect themselves against a variety of cyber dangers. Readers can.

In Online Danger: How to Protect Yourself and Your Loved Ones From the Evil Side of the Internet, Dr. Eric Cole has written a modern guide to help you (and your friends and family) use the Internet, without being a victim of the many cyber miscreants. There are number of similar books /5(15).   In a war of information, everyone is on the frontline. Moving between reality and virtual worlds, the players in this high thriller, corporate espionage novel find danger and death in Author: Sarah Downey. " The Pendant " " Virtual Danger " is the fortieth episode of the Sonic Underground television series and the final episode overall. It first aired on 23 May in France and on 22 October in the United States. It was included in Volume 2 and Band on the ational premieres: 23 May (FR).   The more realistic video games become, and the more the player is able to “enter” the virtual world, the more we can expect the insane to have a harder time separating reality from virtual. Being able to slaughter people in a virtual world will create a danger from these people that society will have to deal with.

Legal Note: The full legal note, privacy and cookies policies, and the rights provided by the Spanish data protection laws can be accessed on this .   The book alternates between Elisha’s first-person point of view and Alex’s, and Szpara’s writing is supple and attentive to the nuances of their evolving relationship: As Elisha loses.   Ruff’s second major victory is in making the reader care about virtual reality. Whenever a novel plunges too deeply into this kind of artificial turf, it risks losing the reader’s interest. Why do humans play video games? Viewed from a remove, they can seem like little more than merit-less time-wasters. This can be true even for those embedded in the culture, such as British journalist Simon Parkin, whose first book, 'Death by Video Game', explores this question at length and from a variety of engrossing angles/5.